Dungeons 4 | Update 1.6
Dear fellow adepts of Evil, the Ultimate Evil greets you,
Today we have released Update 1.6 for Dungeons 4 on all available platforms.
Update 1.6 adds “The Good, the Bad and the Evil” DLC soundtrack to the downloadable Deluxe Edition
content and Soundtrack playlist. This Update also includes new research for the Torture Chamber, Rumble for Controllers and various fixes for issues including little Snots not taking damage and Thalya’s revive animation breaking after loading a savegame.
For more details, please check out the full changelog below.
*Insert evil laughter here*
Hahaha…*cough*!
Changes Update 1.6
Soundtrack
Added “The Good, the Bad and the Evil” DLC soundtrack to the downloadable Deluxe Edition content and Soundtrack playlist.
Improvements
- Added new research to the Torture Chamber.
- Level 2 research: Chance of 10% to convert a hero to the Evil Side when they succumb to the Torture Chamber.
- Level 3 research: All converted heroes deal fire damage.
- Level 4 research: Chance to convert heroes increased by 15%.
- Level 5 research: Increases the damage of converted heroes by 20%.
- Added controller rumble to the game. The haptic feedback occurs when the player slaps little Snots or when the Dungeonheart is damaged. This option can be toggled within Options -> General -> Rumble
- The progress of mission achievements is now visible within the pause menu.
Fixes
General
- Fixed an issue where Thalya’s revive animation and progress were not behaving properly after loading a save game.
- Fixed an issue where Snots could not take any damage after their Level 4 “Little Snots” research had been completed.
- Fixed the colliders of horde beds within the hideout room to avoid possessed Snots getting stuck.
- Fixed an issue where the unicorn charge avoided enemies during combat and did not charge properly through the enemy ranks.
Gamepad (Controller)
- [Controller] Fixed the “Possess Little Snot” skill not working correctly within campaign mission 2-4.
- [Controller] Fixed several hotkey interactions within the combat controls UI.
- [Controller] Improved the crosshair visibility.
User Interface
- A volume slider for videos has been added to the sound options menu.
- Adjusted the auto-scroll speed within the victory screen.
- Fixed an issue where the visible tooltips were not behaving as intended.
- Improved the ‘preferred target’ visualization when slapping an enemy within the dungeon.
Other
- The video audio is now properly adjusted during dialogue playback.
- Improved memory usage and performance.
Localization
Several smaller localization fixes & improvements.