Gamescom 2016 has come to an end, and even with all the excitement of showing the likes of Sudden Strike 4, Urban Empire, and Vikings – Wolves of Midgard to the gaming public, there’s one memory that will stay with us above all for years to come – the very first Kalypso Community Event!
We had a great day with some truly fantastic members of our community, and we want to thank you all once again for your interest, passion and dedication to our games. We had so many great conversations and discussions about anything and everything – you guys are amazing!
But of course, for all those that were able to make it, there were many of you that couldn’t join us on the day. So for those of you that missed out this year, we thought we’d give you a little insight into everything that went on at this year’s show. Enjoy, and hope to see you next time!
Press and trade visitor day
Who wouldn’t want to be a part of gamescom on the very first day of the show? We were excited to be able to invite selected members of the community to our first Community Event, giving them the opportunity to experience the biggest games show in Europe away from the 350,000-strong crowd that would soon descend on Cologne over the weekend!
So, what exactly is the Kalypso Community Event?
For the event, we invited a selection of community members to enjoy a day full of exclusive highlights, including:
- Tickets for the press/trade visitor day, normally closed to the public.
- Being among the first Kalypso fans to play our hottest upcoming games.
- ‘Meet & Greet’ with the developers of our upcoming titles
- Free time to roam the halls of gamescom 2016 on your own on the press/trade day.
- An invitation to dine out with Kalypso employees and developers.
- Exclusive Goodie Bag to help remember a day like no other!
Hall 8, Kalypso Entertainment Booth (with a real T-34 tank!)
The adventure begins…
At the meeting point, Community Manager Lars ‘Unerde’ starts the day meeting all the participants of the Community Event. Thankfully, we didn’t need to bring along our tank to get everyone past the security checks, so the day was already off to a smooth start.
Developer ‘Meet & Greet’
Once everyone had gathered together, all participants were invited to be the first members of the public to get their hands on and play upcoming Kalypso titles Urban Empire, Vikings – Wolves of Midgard and Sudden Strike 4, with each hands-on session followed by a developer Q&A!
On hand to help answer the fans’ questions were:
Jussi, Game Designer for Urban Empire at Reborn Games from Finland, …
Attila, Lead Game Designer for Sudden Strike 4 at Kite Games from Hungary, supported by Christian, Producer for Sudden Strike 4 (and other titles) at Kalypso…
Attila (second from the right), Kite Games, gives insights in strategies and development for Sudden Strike 4
and Jan (middle, second from the left), Coding-Lead and Co-Founder of Games Farm, developers of Vikings – Wolves of Midgard.
Lars ‘Unerde’ (middle to the right), Community Manager at Kalypso, translates for Jan (middle to the right), Games Farm.
The world of the press, trade visitors and exhibitors…
If all that wasn’t enough, after the developer Q&A everyone headed to the business area to get an insight into areas of the show that are not available for regular members of the public.
Hall 2.1, Kalypso Business Booth (this one sadly without a tank!)
Finally, all participants had the chance to roam and explore gamescom on their own, to see everything that the show has to offer.
Even though the gates to gamescom were closed – we continued celebrating
After all participants had some time to get around gamescom, checking out the biggest computer game convention in the world, we came to the last point on our list for the day – a feast the likes of which even El Presidente himself would have enjoyed!
And so the Community Event came to an end, in a nearby Latin-American restaurant. The fans were joined by more of the Kalypso team, including Product Managers, Producers, the Head of PR as well as some of the developers.
This is not llama meat! El Presidente would never permit such a thing.
Naturally, there were a lot of questions – after all, when else would you get the chance to meet so many developers and publishers in one place? We had a great time answering the community’s questions, not only about the three upcoming titles, but also about current and older titles from Kalypso’s portfolio and questions about the games industry in general.