Railway Empire 2 – Nintendo Switch Version | Update

Tycoons!
We have just delivered an Update for Railway Empire 2 on Nintendo Switch.
This update includes a fix for a camera movement issue at the start of a game and fixes for DLC issues, among others.
Please find the full Changelog below.

Improvements
- Added: Manual Signal Mode as a separate game mode where the player can place signals manually:
- When starting a new game, you can now choose between two different signal modes: “Automatic (recommended)” and “Manual”. Since the two systems are incompatible with each other, you must decide at the beginning of a game and cannot change the mode during a running game.
- In “Manual” mode you may place individual “stop” and “directional” signals or place several signals at once within a certain distance. You can also remove all signals on a track section.
- All signals allow a train to wait at them if the next signal section is used by another train. Sometimes trains stop at signals even though the next section is free to avoid blockages. “Directional signals” allow trains to pass in one direction only, “Stop signals” may be used in both directions and are primarily intended to divide long tracks into several sections.
- This mode is intended for more experienced players, as with great power comes great responsibility: If you do not set up your signals correctly, blockages will occur!
- Added: modifications to Warehouses, addressing reported issues of “trains not delivering goods” and “goods not reaching their destination”.
- The farther away a factory or farm from a well-supplied city, the less likely it is that goods will be delivered to that city. If a city is undersupplied, goods will be delivered anyway.
- Added additional tooltips to cities and warehouses showing detailed information about goods in transit.
- Added some hints and warnings if goods are not picked up from warehouses due to insufficient trains.
- Added: New option “Align Railpoints to terrain”, where track construction will follow the incline of the terrain rather than cutting straight through every hill and across every drop.
- The “Align Railpoints to terrain” option has been added to the Gameplay options menu. If set to “on”, when placing a “Track Point” on a planned track segment which deviates from the terrain’s height, the “Track Point’s” height is set to the terrain’s height.
- Added: Trains avoid stations now if they do not plan to stop at that station and if there is a quick way around
- The train logic and behavior has been changed. If trains do not plan to stop at a city train station, they will now try to use an alternative track to bypass the city train station. The alternative track must not be too long, or they will fall back to drive through the train station.
- Added: New “Track utilization” overlay.
- The “Track utilization” checkbox has been added to the “Additional Overlay” menu (This menu can be accessed by pressing on the “i” icon in the top left corner of the screen). When this option is enabled, tracks will now be given a colour based on their train usage: from white (low usage) to dark red (high usage).
- Added: New Highlights for tunnels, bridges, and gridirons in track construction.
- While being in “Track Construction” mode, certain track parts are now coloured differently to allow for a better distinction between them. Gridirons are now coloured in an orange & white dashed line, Tunnels in a purple & white dashed line, and Bridges in a blue & white dashed line.
- Added: New “Connected citizens” metric to company overview.
- The “Connected Citizens” information has been added to the “Company” menu. The number of citizens connected by the player will now be displayed there.
- Added: New “Number of businesses” metric to “Flow of goods”.
- The “Number of businesses” information has been added to the “Flow of Goods” menu. When selecting a resource, the total number of businesses located on the map is displayed there.
- Added: New Option to hide rail line information window while a train is focused.
- While having a train selected, a new “Retract” button is now available to hide the UI. The button is located below the “Delete Rail Line” button.
- Added: New “Apply to all” button to maintenance post window.
- The “Transfer to All” button has been added to the “Maintenance Post” menu. The button behaves the same as the “Transfer to All” button from the Maintenance depot. When clicking this button, the current settings of the selected building are applied to all other buildings of the same type.
- Added: Path of goods through warehouses to “Flow of goods”.
- When selecting resources in the “Flow of Goods” menu, the overlay now also shows the path of goods through warehouses.
- Added: New ”Number of citizens” metric to city list.
- When selecting “Cities” in the “City List” menu, the number of “Citizens” is now displayed below each city name.
- Added: Last camera position in ”Ride along” mode is now saved.
- The last camera position used during a “Ride Along” is now saved when leaving and reentering this mode.
- Added: After adding a new station building, the building’s information window will open so that the player can make adjustments to the new building.
- After building a new extension at a train station through the “Construction Extension” menu, the newly created building’s overlay is now immediately displayed.
- Added: New ”Switch between cities” arrow buttons in the city information window.
- When selecting an owned city, arrow icons to switch between player owned cities are now displayed in the city overlay next to its name.
- Added: New arrows showcasing connections between rail line stops when constructing/viewing a rail line (like in RE1).
- While creating or editing a new rail line, the connections between train stations are now additionally indicated with arrows pointing between the different connections.
- Added: New Option to adjust volume of locomotive sounds.
- The “Trains” sound slider has been added to the Sound Options menu. The sound volume of trains can now be separately adjusted via this menu.
- Added: Currently selected trains are now highlighted in Rail Lines overview.
- When selecting a train, the corresponding train in the “Rail Lines” menu will now be highlighted with an arrow pointer.
- Added: New Warning in rail line information window if prioritized goods couldn’t be transported (automatic loading).
- A new warning has been added if a rail line is unable to transport prioritized goods. When hovering over the exclamation mark, a detailed message with the reason why the prioritized good can’t be transported is now displayed.
- Added: New Warning in the rail line information window if goods couldn’t be loaded (manual loading).
- A new warning has been added if a rail line is unable to load prioritized goods. When hovering over the exclamation mark, a detailed message with the reason why the prioritized good can’t be loaded is now displayed. Example: “Unable to load prioritized good. Unable to load [resource] in [train station]: No demand for this good”.
- The maximum engine speed of several locomotive engines has been adjusted.
- Maximum engine speed for Inyo, Mountain and Texas increased.
- Maximum engine speed for Forquenot, T16, P8, and Bay AA_I decreased.
- Reduced speed when using the “ride along” feature.
- The game speed in the “Ride Along” feature has been adjusted to give a better viewing experience while following the train.
- Various smaller improvements on wagons, like reduced initial dirt, missing lights, colours, etc.
- Several visual improvements have been made to train wagons. Adding visual effects like lights, improvements to colours and objects, fixed “level of details” with some wagon types, and reduced dirtiness / dirt levels on a new train are a few of the additions.
- Increased character limit while naming train lines to 69.
- Added option to display/not display warnings.
- Added option to skip non-tutorial voice messages from characters.
- Added option to adjust scroll speed.
- Moved the “Icons at Edge of Screen” option from “Display” to “Gameplay“
- Users are now able to input non-Latin-alphabet text.
- Maintenance costs are now properly displayed in the quarterly report.
- Added “Feature Selection Menu” to “Main Menu”. All map features are now available in Sandbox as well. Moved “Signal Mode” option to new menu.
- Added new environmental reflections.
- Modified the size of foliage close to towns.
- Added: Multiple improvements to the train logic, removing several traffic jams especially around supply towers, grid irons and train stations (including trains showing “Train waiting on itself” notifications).
- Added: The maximum amount of research points granted until 1930 has been adjusted to reflect the increased need with the High Voltage and Journey to the East DLC.
- Added: The Station clocks now display the current system time.
- Reduced water consumption of waiting trains.
- Waiting trains now consume less water when they are stationary. This means they need fewer stops at the “Supply Tower”.
- Added an option to display bonuses while in contour mode. New option added to: Options | Display.

Fixes
Gameplay
- Fixed an issue where the research for speed bonus was incorrectly applied to all future locomotives instead of only to those from the same decade. This fix only applies to new savegames.
- Fixed some issues where goods were not transported properly via warehouses in some cases.
- Fixed an issue where tasks were generated where the player had to connect too many cities to the network.
- Fixed an issue where automatically built factories blocked future track construction.
- Fixed an issue where the Refrigerator car was always unlocked on the Europe map.
- Fixed an issue where competitors continued expanding after 100% of their shares were in possession of the player.
- Fixed an issue where the competitor merger option was cheaper than buying shares first. Direct Merger is now 25% more expensive than buying shares first.
- Fixed an issue with a generated task in custom games where the player was required to own an unreasonable number of trains.
- Fixed an issue where goods were not delivered, while a waypoint in route planning.
- Fixed some rare cases in which trains were not entering track segments.
- Fixed an issue where trains were waiting for other trains behind them.
- Fixed a rare bug where trains were stuck after refueling at supply towers.
- Fixed an issue where manual signals impeded traffic and caused traffic jams when they were built too close to supply depots.
- Fixed an issue where the “New Saboteur” tooltip did not appear directly underneath his icon after recruitment.
- Fixed an issue where some connection bonuses were not getting paid out.
- Fixed an issue where the player was unable to fulfill the task “Ensure 95% train utilization for X in Y”.
- Trains without sufficient water supply now have their max speed halved instead of only their acceleration speed being halved.
User Interface & Controls
- Fixed a graphical glitch in the “Manual Loading” interface where it looked like you could unload goods in cities that don’t have demand for that good.
- Fixed an issue where players were unable to rename rail lines in Russian, Arabic, Korean, and Japanese.
- Fixed some layout issues within newspapers.
- Fixed an issue where the refund message did not display multiple refunds when deleting multiple trains at once.
- Fixed an issue where the manual loading indication allowed you to mark goods to be unloaded at a station that has no demand for it.
Graphics & Visuals
- Fixed an issue where signals spawned in the middle of the track, by fixing the signal positioning at gridirons.
- Fixed visual glitches and improper textures.
- Fixed an issue where coal wagons looked too modern during the early ages of 1830.
- Fixed a bug where small signals were clipping through bridges.
- Fixed an issue with improper camera behaviour while using “Dunham” ride along feature.
- Fixed an issue with camera movement at the start of a game.
Performance & Stability
- Further stability improvements.
- Fixed several rare crashes.
- Fixed some performance issues during videos.
- Several further minor bugfixes
Missions & Scenarios
- Fixed an issue where in Scenario 13 ‘Sitting on the Fence’ – Rheims was not demanding the required Weapons or Canned Food in some situations.
- Fixed an issue in Tutorial 2 where the player could switch rail lines via event symbols on other rail lines, even if the tutorial did not intend for this to happen.
- Fixed an issue in Tutorial 2 where the player was able to switch to the railway buildings tab when not allowed.
- Fixed an issue in Tutorial 2 where the Confirm button was hidden by a speech bubble.
- Fixed an issue in Tutorial 3 where the player was unable to proceed because of an engine breakdown.
- In Tutorial 4, the waiting time for Sacramento reaching 40.000 citizens has been reduced.
- Fixed an issue in Tutorial 5 where the player would get stuck if an industry was bought too early.
- Fixed an issue in Tutorial 5 where players could get stuck if they didn’t have enough money to participate in the auction.
- Fixed an issue in the scenario “Gold Rush” where the custom company name was overwritten.
Other
- Fixed a rare issue where trains were not stopping at warehouses.
- Fixed an issue where parallel tracks used unnecessary bridges.
- Fixed several tutorial softlocks.
- All trains have their correct whistle sounds now.
- Fixed various spelling errors and text-alignment issues.
- Fixed an issue where the freight boxcar wheels did not rotate correctly.
- Fixed an issue with the suitability text for mixed locomotives was not displayed correctly while in the locomotive shed.
