Spacebase Changelog – Update 1.3.1 [Xbox One] | Kalypso Media Blog

21. June 2021

Spacebase Changelog – Update 1.3.1 [Xbox One]

SpacebaseStartopia capsule main

[VAL initialized…] 

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I have received an emergency report from nearby stations and put the R.F.S. units to work right away. Update 1.3.1 for Xbox One fixes an issue where rooms were not available for construction in the factory until after the research had been completed. Update 1.3.1 also adds a research queue, bins for the berth, the option to reduce the game speed and makes other improvements highly requested by the community. 

Thank you for supporting Spacebase Startopia with your feedback and suggestions. 

New Features 

  • Added option to adjust the frequency of VAL’s comments 
  • Added option to reduce game simulation speed 
  • Added new UI with global view of Cargo Hold content 
  • Added bins to the Berth 
  • Added a placement grid for positioning buildings. 
  • New option to reduce VAL chattiness  
  • New disease: chestburster parasite 
  • Traders can now be called with Prestige  
  • Added a queue for research   
  • Skirmish games can now be played without combat  
  • New animations for waiting units  
  • New and improved hints for garbage management, info notifications for toxic waste and explanations of functions  
  • Pirates can now drop rewards when they are defeated  
  • New icon and visual for C.R.A.T.E.s containing drones  
  • Explanation of the ratios between different items that can be placed in rooms  
  • Spawn trash when a drone or mech dies  

Improvements and bug fixes 



  • Energy Cores take more time to get repaired by Fuzzies  
  1. Controls 
  • Camera now stays at the same height when changing decks 
  • Disabled camera automatically jumping to the Spaceport every time the player trades 
  • Repeating recipes can now be scheduled directly via the Factory 
  • Improved Gamepad navigation in Research UI 
  • Added option to disable placement-lines  
  • Notifications can now be disabled for the rest of the game  
  • Added the option to pick ”Always choose this option” for some events for the rest of the game  
  • Deploying new Fuzzies is now easier, right-clicking will place the Fuzzy at the Energy Core  
  1. Missions and Tutorial 
  • Added tutorial reminder when the player starts the campaign for the first time 
  • In the mission “Introduction: Bio Deck”: fixed hiring of Dryads 
  • In the mission “The First Contact”: fixed an issue where the gate to the location of the end boss did not open 
  • In the mission “System Crash”: fixed an issue where mech factories did not spawn mechs anymore 
  • In the mission “A Spiritual Journey”: fixed bombs spawning inside certain rooms 
  • “Introduction: Visitors”: Fixed an issue with placing an Energy Distributor before being instructed to do so  
  • “Introduction: Visitors”: Fixed an issue with the Space Disco being moved  
  • “Advanced introduction: Practical Test”: Fixed an issue with a mission objective counter  
  1. Garbage 
  • Added info notification when vermin spawn 
  • Drones now hunt vermin when they have nothing better to do 
  • Optimized spreading of trash when building rooms 
  • Rooms no longer produce trash when constructed  
  • Reduced amount of bombs in later missions  
  1. UI 
  • Side tabs for trader, factory and settings on the Bio-Deck now open automatically 
  • Drone tab in security center UI is now always open 
  • Added missing plant icon for Shallow Water biome and respective plants 
  • Added a repair button to mech combat UI  
  1. Trading 
  • Made improvements to the Trader Station event 
  • Added dialogue for Trader events 
  1. General improvements & changes 
  • Ports now have randomized ship visuals 
  • Added button to jump to ‘hire menu’ for rooms with missing workers  
  • Pirates now drop goods when defeated and the Polite Pirates event now yields some energy as a reward 
  • Hate preachers are now more distinguishable from normal Hem’Netjer 
  • Fuzzies can now be upgraded directly using energy 
  • Added indicator to show that Alien employee wants to be promoted 
  • Removed Deco Objects from overview list of rooms 
  • Improved VFX 
  • Reduced memory consumption 
  • Mech paths are no longer getting blocked by buildings  
  • Mechs now automatically attack military units over Fuzzies over ever Energy Core  
  • Description of Dryads now shows how many Dryads per unlocked bulkhead are sufficient  
  • Improved Dryad working logic  
  • UV Grenade description adjusted: Only enhances growth of existing plants  
  • Added improved variable room presets  
  • Clarified toxic material description  
  • Clarified Commando Point description  
  • Audio optimizations and performance improvements  
  • Integrated further performance improvements and general optimizations 
  • Implemented general balancing improvements 
  • In Multiplayer, the current version is incompatible with prior versions 
  • Minor optimization for user interface entries in the Unit List 
  • Performance improvements 
  • The Security Station now uses the correct animation when mech production is cancelled 
  • Various other minor fixes and improvements  
  1. Bug fixes 
  • Fixed an issue with the public lobby list not updating when the co-op host changes the campaign level 
  • Fixed various issues with lights and objects appearing too bright/dark 
  • Fixed some jittering in selection outlines, and flickering of objects 
  • Fixed various animation issues 
  • Fixed an issue where the marker in the tutorial remained visible 
  • Fixed issues with the Trade Manager 
  • Fixed Commando Points not showing correctly in the Mech skill tool-tip 
  • Fixed an issue with floating Leviathans after the destruction of an enemy Security Station 
  • Fixed an issue with the “Blocked” icon being visible above the security station even if there is enough space for a Mech 
  • Fixed an issue where the Research lab discarded any C.R.A.T.E.s added while one is being researched 
  • Fixed some incorrect research effects 
  • Fixed an issue where Combat Research triggered a dialogue with no further effect 
  • Fixed an issue where an ATM in-construction blocks aliens 
  • Fixed an issue preventing the player from being able to build on the border of some sectors 
  • Fixed doubled product entries in Factory if research is finished while Factory UI is open 
  • Fixed incorrect queuing at lifts 
  • Fixed issue where some alien would walk through buildings 
  • Fixed stripes in painted terrain during AI/multiplayer matches 
  • Fixed issues with plant density on Bio-Deck 
  • Fixed visual issue where water would cut off at specific sector borders 
  • Fixed issues with overlapping info windows 
  • Fixed some stats on “Game Over” screen 
  • Fixed an issue where disabled buttons in main menu could highlight 
  • Fixed an issue with the UV Lamp coverage in the Growth overlay 
  • Fixed an issue where “fired” confirmation would block further attempts to fire aliens 
  • Fixed an issue where Fuzzy MKII and MK III Droids were labelled as generic Fuzzies in the Cargo Hold UI 
  • Fixed, tweaked and improved sound mix 
  • Fixed an issue where movement sound effects would play even after selected Mech was destroyed 
  • Fixed an issue where volume changes would not reset even if settings are not applied 
  • Fixed rare simulation freeze 
  • Fixed typos, text overflows and localization issues 
  • Fixed an issue where a gap in the floor would appear when certain rooms were placed next to the wall 
  • Fixed an issue where the player couldn’t place plants 
  • Fixed an issue where aliens could still be arrested whilst being kicked off the station 
  • Fixed the Promotions price display when a single alien is being promoted 
  • Fixed an issue with savegames getting damaged right after saving  
  • Fixed Security Drone researches not being applied correctly  
  • Fixed some minor UI issues  
  • Fixed an issue with selling toxic waste  
  • Fixed various tooltip issues  
  • Fixed several issues with the Factory production and amount of resources shown in UI  
  • Fixed an issue where the effect for picking up multiple items was visible outside the station  
  • Fixed the notification VFX still being visible on the pause screen  
  • Fixed an issue when capturing another station owner’s rooms  
  • Fixed an issue with aliens not reacting even though lots of aliens want to leave the station  
  • Fixed various minor graphics issues  
  • Fixed an issue where rooms where not available for construction in the factory until after the research had been completed 
  • Fixed an issue where a unit’s selection marker remained visible after the unit was destroyed 
  • Fixed a crash that occurred when aliens were killed in certain situations 
  • Fixed an issue with camera collision with regard to the walls of different sized rooms 
  • Fixed an issue where aliens could get stuck in the Berth 
  • Fixed an issue with the Cargo Hold where C.R.A.T.E.s would sometimes not remove correctly 
  • Fixed an issue where Fuzzies would sometimes not display a face 
  • Fixed an issue with the Controller menu controls 
  • Fixed an issue where a false combat alarm could trigger