Update v1.03 of Praetorians – HD Remaster has been released!


Thank you for all your great feedback.

We’ve been hard at work on Praetorians – HD Remaster’s next update (1.03) and we’re excited to share the details with you below:

General Fixes

  • Fixed a crash when hovering over multi-troop health bar and the troop dies.
  • Fixed a crash with video options screen not setting a correct index on the initial load of a game.
  • Measures to avoid crashes, if a unit that is not intended to be on a wall, still getting on a wall.
  • Fixed various stability issues.
  • Fixed an issue where troops without a ‘wall’ formation were able to be loaded into an Assault Tower.
  • Fixed an issue with the difficulty level appearing different to what it had been set.
  • Fixed a flicker on the names during the ‘Skirmish complete’ screen.
  • Fixed an issue with resolution options not saving.
  • Fixed issue with volume settings not being saved.
  • Fixed issue with camera movement when both mouse + controller is attached and a controller is assigned as Player 2, 3 or 4.
  • Fixed an issue with backing out of the settings screen and new settings not saving.


Multiplayer Fixes

  • [Multiplayer] Fixed camera reset for all connected players when a player leaves multiplayer.
  • [Multiplayer] Fixed clients not being notified of other clients disconnecting.
  • [Multiplayer] When the host leaves a game, clients now receive a message that makes them automatically leave the game
  • [Multiplayer] When the host leaves a game, clients are now able to save the sequence.
  • [Multiplayer] When the host leaves a game, the results screen shows that they lost and remaining players are winners.
  • [Multiplayer] Fixed multiplayer game not starting if clients disconnect in specific order before game starts.
  • [Multiplayer] Fixed the refresh button in the multiplayer lobby so players no longer have to press it twice.


Sequence-file Fixes

  • [Sequence] Fixed grass and water flickering after restarting a sequence.
  • [Sequence] Fixed additional object leaks when restarting sequences.
  • [Sequence] Fixed issue with the save sequence always displaying ‘Normal’ difficulty
  • [Sequence] Fixed screen transitions when trying to load a corrupt game or sequence save.
  • [Sequence] Fixed sequence replay pause state being saved + loaded



  • Updated engine version to Unreal 4.24.
  • Added backspace functionality allow reversion to previously selected unit.
  • Matchmaking screen now shows servers that are active and full in the list but does not make them joinable.
  • Updated localized strings to fix some text issues.
  • Code now checks whether a game or sequence save succeeded before saving the associated meta data to the primary profile save.
  • Changed error name when trying to join a full game session.