[Edit: We have made a small change in our roadmap schedule, so we are updating the image and text today – the changes are marked in square brackets in the text.]
As you know, we are currently hard at work on further updates to Port Royale 4.
In previous updates (1.1 and 1.1.1), we implemented the first changes based on community feedback from reviews, forums, and other channels. As we prepare to deploy the next few updates to the game, we would like to give you a sneak peek of what’s to come in updates 1.2 through 1.4. [Edit: Please note, that we will merge updates 1.3 and 1.4 into one bigger update – update 1.3. The planned content is still the same, but will arrive in one update instead of two.]
In Update 1.2, you can expect an adjustment of the trade route editor, as well as further changes and improvements to the trading system and some tweaks to how towns are governed. See our previous Captain’s Log for Update 1.2: https://blog.kalypsomedia.com/en/port-royale-4-captains-log-update-1-2/
For Update 1.3 [and 1.4], we are planning various improvements to the turn-based combat system as well as to town building. In addition, we will be tweaking ships so that those without any crew members will not be able to continue fighting in Update 1.4 1.3, players will be able to declare independence and play as their own nation. They will also have the option to influence relationships between nations so to prevent or provoke wars.
All upcoming changes featured in these updates will be explained in further detail with a special Captain’s Log blog post (see our previous post for Update 1.2) and a livestream on our Twitch channel.
Below, you will also find a roadmap giving a full look at the timeline we have in place for these updates:
*Image updated on November 4th 2020
In the Steam news:
And also in our blog: https://blog.kalypsomedia.com/en/port-royale-4-update-roadmap/
Thanks for your support and please feel free to continue sending through your thoughts and ideas for Port Royale 4. Happy sailing!