Tropico 6 Update 15 Hotfix 2 – “Es hora de relajarse” | Kalypso Media Blog

15. September 2021

Tropico 6 Update 15 Hotfix 2 – “Es hora de relajarse”

T6 blog image

Fellow Tropicans,

Tropico 6 Update 15 Hotfix 2 was just released for Windows, Linux, Mac and Xbox One. This update mostly addresses feedback to the Festival DLC – balancing the difficulty so that you can ease up during El Presidente’s big party. He gave every citizen a “free” ticket as well so that boredom gets vaporized into fireworks.

It also includes some bug fixes, for example, some 2×2 park variations not being able to be built and more remedies against party mood killers. The bug where the busker caught on fire has also been fixed – even if such incidents would have annihilated the boredom as well.

Thanks for your feedback and now get the Festival Party started with even more boredom killers!

Viva Tropico!

Balancing Changes

Festival DLC

  • Buildings under the effect of boredom can now be relocated
  • The overall boredom area growth rate has been reduced
  • Balanced balloon trade prices and production rate to make it a more viable commodity
  • Map 2: The last delivery quest is optional and a hint was added to suggest that this mission is not supposed to be done.
  • The Festival campaign has been balanced to decrease overall difficulty
  • Map 2 & 5: Increased time limits for timed missions
  • Map 3 & 5: Reduced spawn rate of new boredom areas
  • Map 4 & 5: Reduced global boredom increase


Bug fixes

  • [Multiplayer] Fixed an issue where DLC settings were reset when the victory conditions get changed inside the lobby
  • Fixed an issue where market manipulation for import routes also affected export routes
  • Fixed busker visitors clipping into the gift box
  • Fixed broken option menu tabs when switching between Arabic languages
  • Fixed logging camp and coconut harvester not using nearby trees when relocating their buildings
  • Fixed the busker being able to catch fire
  • Fixed several graphical glitches and crashes
  • Fixed a couple of text localization and display issues
  • Several stability improvements


  • Festival Map 2: Fixed an issue where attacks from axis sometimes don’t happen
  • Festival Map 2: Removed random superpower demands for building a pirate cove
  • Fixed some 2×2 park variations not being able to be built
  • Fixed radius display for Festival ranges under some circumstances (relocation, multiplayer)
  • Fixed festival effects not getting removed properly in some multiplayer occasions (multiplayer, solving multiple quests simultaneously)
  • Fixed several visual glitches in festival maps 2 & 4

Carribbean Skies

  • Fixed issue where mandate time didn’t decrease after winning the game (Caribbean Skies Map 2 and Festival Map 1)
  • Caribbean Skies Mission 2: Fixed Wydham support money triggering even if player had enough money