Tropico 6 Update v13 'Esparcidor de Estiércol' has been released! | Kalypso Media Blog

31. March 2021

Tropico 6 Update v13 ‘Esparcidor de Estiércol’ has been released!

T6 blog image

Fellow Tropicans,  

Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building – providing, well… a roof (at least) for the poor – and the ‘Manure Spreader’, which should help put all that llama poo to good use. 

By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes. 

Viva Tropico! 

Faithfully yours,  

The Tropican Ministry of Binary Magic  


New Features

  • Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity) 
  • Ranches can now produce manure for the manure spreader 
  • Added new residential building “Flophouse” to provide housing for the poor
    (available in the World War Era) 
  • Added 3 new multiplayer maps:  
  • Archipiélago Rucio (4-Player) 
  • Islas De Goma De Mascar (3-Player) 
  • Islas Rocosas (2-Player) 

Improvements

  • Multiplayer games now support autosaves 
  • [Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes. 
  • [Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured.   

Bugfixes

  • Gaining achievements for completed maps has been improved and is more reliable now. 
  • Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”. 
  • Fixed an issue where banks would not generate the calculated income in the work mode “private banking”. 
  • Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well. 
  • Fixed an issue where fish farms would display “fish” as their produced good after loading a save game, even though they were producing “shellfish”. 
  • Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed. 
  • Fixed a misleading rescindable date in the almanac after winning an election. 
  • After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed. 
  • Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections. 
  • Fixed a palace configuration that prevented roads to be built near the palace 
  • Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings.
  • [Multiplayer] Fixed an issue in which players were unable to delete tunnels. 
  • [Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position. 
  • [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players. 
  • [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game.
  • [Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt. 
  • [Caribbean Skies] Fixed several graphical and placement glitches. 
  • [Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station. 
  • [Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive. 
  • [Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost. 
  • [Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built.  
  • [Caribbean Skies] The quest “Asteroid Defence” can now be replayed, allowing the player to increase the time before the asteroid arrives.
  • Fixed several crashes. 
  • Fixed a couple of localization & text display issues.