Disciples: Liberation - Implementing community feedback | Kalypso Media Blog

29. September 2021

Disciples: Liberation – Implementing community feedback

MicrosoftTeams image 14

Disciples,

The road to release is an exciting one for us, and we’d like to share with you where the road is taking us.

We have appreciated the detailed and considerate feedback, constructive criticism and helpful suggestions that we received during our closed alpha and beta tests. We read and carefully evaluated all contributions shared with us. As a result, we implemented some of the suggestions from closed alpha to the beta build, there is another badge built into the release version that will arrive at release on October 21 and there will be more to come after that.

The Steam Next Fest demo of the game is now available to play, and you can take a look at Disciples: Liberation firsthand. https://store.steampowered.com/app/1287840/Disciples_Liberation/


See below for a list of major changes we are making based on your feedback for the release version of the game:

[Balance] Rebalancing (Add more Gold to game)

[Combat] Auto resolve button for easy encounters which are not attached to quests (Conquer feature) 

[Quality of Life] Option to speed up combat animations

[Units & Skills] General improvements will be made to the variety of player ‘Skills’

[Overall quality improvement] Additional 3D cutscenes will be added to replace those already there

Of course, this isn’t the end of the road and the improvements won’t stop here. Here’s a sneak peek at what will be added after the release on October 21st:

[Combat] Interactive objects on the battlefield such as a magical portal which can be used to summon a powerful unit

[Combat] Action points which have not been used will create different effects in addition to healing:

  • With 1 Blue AP left: Defend gives a bonus of +20 Initiative to the unit until the beginning of its next turn
  • With 1 Red AP left: Defend gives the Protected condition to the unit until the beginning of its next turn
  • With 1 Red AP and 1 Blue AP left: Defend gives both the Protected condition and a bonus of +20 Initiative to the unit until the beginning of its next turn
  • With 1 Gold AP left: Defend gives both the Protected condition and a bonus of +20 Initiative to the unit until the beginning of its next turn
  • The Protected condition is removed upon receiving a hit but the +20 Initiative remains until the unit acts again the next round

[Combat] More global battlefield effects a la Thunderstorm

[Quality of Life] Add Drag & Drop for mouse

[Units] Option to directly train/ recruit units on maximum level.

As you might be interested what happened so far, see below for a list of major changes that were already added according to your feedback from the closed alpha:

[Quality Improvement] Added Tutorials to the beginning of the campaign

[Combat] Added tiles on the battle map with several different effects (like healing) to battlefield variety

[Combat] Added Thunderstorm as a global battlefield modifier to improve variety

[Usability]Added quick access to menus in the HUD

[Combat] Removed the need to guard resource spawns to avoid constant backtracking

[Quality Improvement] Added full voice acting to all main quest lines (English)

[Difficulty] General balance changes. The game is now a lot more challenging

[Balance] Rebalanced loot distribution resulting in gear drops happening a lot less

[Combat] Made adjustments to the battle against Veran

[Story] Fixed lore and immersion related topics (units always now have a reason to join Avyanna, Naming of Elven Alliance, etc)

Thank you for your feedback and help.

We can’t wait to welcome you in Nevendaar