Immortal Realms: Vampire Wars – Meet the Clans | Kalypso Media Blog

31. October 2019

Immortal Realms: Vampire Wars – Meet the Clans

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This week, we’re diving back into the world of Immortal Realms: Vampire Wars. Recently, we launched the game into beta on Steam, so what better time to introduce the clans and their history so you can get to know them a bit more before the game launches in Spring, 2020.

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Dracul
The Dracul are a proud bloodline known for their rigorous discipline and vast armies. Ruling over the mysterious land of Warmont, the Dracul leader is Vlad, a young (in vampire terms), proud hot-head anchored by his right-hand woman and battle-loving wife, Cecelia. In Warmont, Dracul and humans coexist but for one reason: blood. The Dracul have in place an ongoing ‘blood for protection’ agreement with their mortal neighbours and as long as the claret continues to flow willingly, they have no quarrels with humans, gladly keeping them under their guard.

Dracul armies are fearsome and amass as a result of peasants embracing the unholy rite of vampirism. First, recruits are offered a drink of vampire blood, which transforms them into thinbloods or ‘part-vampires’. Those thinbloods who prove their worth in battle are then bitten to become true Dracul warriors.

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Nosfernus
To the east of Warmont sit the desolate planes of Mourterra. Nothing grows in Mourterra. It’s a dead land and home to horrific monsters, a handful of humans living on the brink of starvation, and the Nosfernus. Corrupt and decaying, the Nosfernus are Mourterra’s true rulers, silently stalking the empty fields, feasting when they please and turning some of the newly created corpses into loyal subjects. 

Although the Nosfernus are leaderless, it is said that a great vampire king once held this rank – he who takes life and breathes death.

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Moroia
Esain or ‘The Frozen North’ houses Immortal Realms: Vampire Wars’ final clan. Blood and magic thick in their veins, the mystical clan of the Moroia live in solitude, keeping watch over a vast but empty kingdom.

Elizabeth leads the Moroia. Consumed by the idea of high-society, Elizabeth makes great strides to show that she’s above all others, and limits her company to those she deems worthy. Callous and unforgiving, she loves to feel important and gives particular worth to aesthetics. Elizabeth is quick to anger and will run through anyone she believes to be keeping her from greatness.